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Enlightened

Sachi Ediriweera

A spirited young prince longing to learn more about the world grows into a man on a quest to find the cause of human suffering in this first-of-its-kind graphic novel retelling of the life of Siddhartha, the founder of Buddhism.

Prince Siddhartha lives in a beautiful palace in the heart of Kapilavastu. His father, the king, ensures that he has the best of everything—he just can’t go outside. He is locked up away from the city, away from anything that might cause him pain. He knows nothing of illness, aging, sorrow, or death, yet Siddhartha feels the pain regardless, and it instills a burning curiosity to understand the world outside—and the nature of human suffering.

Based on the life of the real man who was known first as a prince, then as a monk, and now as the Gautama Buddha, Enlightened is about one boy’s quest to learn the truth that underpins our endless struggle against suffering—and in understanding, break the cyclic existence that perpetuates it.

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Super Graphic

Tim Leong

The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

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Bomb (Graphic Novel)

Steve Sheinkin

A riveting graphic novel adaptation of the award-winning nonfiction book, Bomb—the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War.

In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents.

In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb.

New York Times bestselling author Steve Sheinkin's award-winning nonfiction book is now available reimagined in the graphic novel format. Full color illustrations from Nick Bertozzi are detailed and enriched with the nonfiction expertise Nick brings to the story as a beloved artist, comic book writer, and commercial illustrator who has written a couple of his own historical graphic novels, including Shackleton and Lewis & Clark.

Accessible, gripping, and educational, this new edition of Bomb is perfect for young readers and adults alike.

Praise for Bomb (2012):
“This superb and exciting work of nonfiction would be a fine tonic for any jaded adolescent who thinks history is 'boring.' It's also an excellent primer for adult readers who may have forgotten, or never learned, the remarkable story of how nuclear weaponry was first imagined, invented and deployed—and of how an international arms race began well before there was such a thing as an atomic bomb.” —The Wall Street Journal

“This is edge-of-the seat material that will resonate with YAs who clamor for true spy stories, and it will undoubtedly engross a cross-market audience of adults who dozed through the World War II unit in high school.” —The Bulletin (starred review)

Also by Steve Sheinkin:

Fallout: Spies, Superbombs, and the Ultimate Cold War Showdown
The Port Chicago 50: Disaster, Mutiny, and the Fight for Civil Rights
Undefeated: Jim Thorpe and the Carlisle Indian School Football Team
Most Dangerous: Daniel Ellsberg and the Secret History of the Vietnam War
Born to Fly: The First Women's Air Race Across America
The Notorious Benedict Arnold: A True Story of Adventure, Heroism & Treachery
Which Way to the Wild West?: Everything Your Schoolbooks Didn't Tell You About Westward Expansion
King George: What Was His Problem?: Everything Your Schoolbooks Didn't Tell You About the American Revolution
Two Miserable Presidents: Everything Your Schoolbooks Didn't Tell You About the Civil War

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Improve

Alex Graudins

A graphic memoir for teens about the author's efforts to overcome her social anxiety by learning improv comedy.

Alex has crippling social anxiety. All day long, she is trapped in a web of negative thoughts and paralyzing fear. To pull herself free of this endless cycle, Alex does something truly terrifying: she signs up for an improv comedy class. By forcing herself to play silly games and act out ridiculous scenes, Alex confronts the unbearable weight of embarrassment, makes new friends, rediscovers parts of herself that she'd hidden away, and ultimately faces her greatest fear by performing onstage for all to see.

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Hidden Systems

Dan Nott

We use water, electricity, and the internet every day--but how do they actually work? And what’s the plan to keep them running for years to come? This nonfiction science graphic novel takes readers on a journey from how the most essential systems were developed to how they are implemented in our world today and how they will be used in the future.

What was the first message sent over the internet? How much water does a single person use every day? How was the electric light invented?

For every utility we use each day, there’s a hidden history--a story of intrigue, drama, humor, and inequity. This graphic novel provides a guided tour through the science of the past--and reveals how the decisions people made while inventing and constructing early technology still affect the way people use it today.

Full of art, maps, and diagrams, Hidden Systems is a thoughtful, humorous exploration of the history of science and what needs to be done now to change the future.

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Unaccompanied

Tracy White

Life at home is so unbearable that these kids will risk their lives and face colossal challenges to escape to the United States and find safety.

 

This book tells the true stories of five brave teens fleeing their home countries of Guatemala, El Salvador, Honduras, and Guinea, on their own, traveling through unknown and unfriendly places, and ultimately crossing into the US to find refuge and seek asylum. Based on extensive interviews with teen refugees, lawyers, caseworkers, and activists, Tracy White shines a light on five individual kids from among the tens of thousands of unaccompanied minors who enter the US each year. In stark black and white illustrations, she helps us understand why some young people would literally risk their lives to seek safety in the US. Each one of them has been backed into a corner where emigration to the US seems like their only hope.

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The Bodyguard Unit

Clément Xavier

Who were the jujitsuffragettes?

In the early twentieth century, women in England demanded the right to vote--and faced violent retaliation. Rather than back down, the suffragist group Women's Social and Political Union formed its own security unit. Edith Garrud, a pioneering self-defense instructor, trained them to fight back against abuse and arrest while pursuing long-overdue rights.

This graphic retelling of Garrud's life reveals the resilience and (often physical) resistance of her era's voting-rights activists. Featuring an introduction from Elsa Dorlin (Self-Defense: A Philosophy of Violence), The Bodyguard Unit explores an explosive stage of the fight for suffrage.

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Teen Titans Go! to the Library!

Franco

All Raven wanted was a little peace and quiet, and the local library seemed like the perfect place to find that. But her teammates know all her tricks, and when they catch up to her all heck breaks loose.

All Raven wanted was a little peace and quiet, and the local library seemed like the perfect place to find that. But her teammates know all her tricks, and when they catch up to her all heck breaks loose.

It's not their fault: there's a villain on the loose! And that villain has a dastardly plot! And it could only happen at the library! When the teens get scattered into the library books, first they have to figure out what happened, then they have to find each other, then they have to find the real Jump City.

It's all in a day's work for our heroes. Not their normal day's work, which involves a lot of punching and posing. This is more like a reader's day's work! You know: the fun kind!

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