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New Teen Fiction
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Nightbirds
AN INTERNATIONAL BESTSELLER • In a dazzling new fantasy world full of whispered secrets and political intrigue, the magic of women is outlawed but four girls with unusual powers have the chance to change it all.
Magic is illegal in Simta, but for the right price, the wealthy can always partake. They need only procure a visit with a Nightbird, girls who can gift their rare powers with a kiss. Usually a tight-knit group, this Season’s Nightbirds couldn’t be more different. Matilde, the group’s veteran, relishes the feeling of power and freedom she thinks her Nightbird status affords, but rebels against her family’s growing expectation that she finally choose a suitor and pass her magic on to the next generation; fiery orphan Sayer, resigned to this life as a means to support herself, resents each transaction and the world Matilde so reveres; and novice Æsa, fears her own magic and thinks her very existence is a sin.
But when the Nightbirds find themselves at the heart of a deadly political scheme that shakes the world as they know it, they must put their differences aside and band together to fend off those who would exploit them. In doing so, they discover their magic is more powerful than they could have ever imagined, and they see the Nightbirds system for what it is: a gilded cage. United, they are a potent force that could upend the patriarchal system that would hunt them as witches. But wielding their power could cost them more than they are prepared to lose. They must make a choice: to remain kept birds or take control, remaking the city that dared to clip their wings.
Fiercely feminist and set in a thrilling, intoxicating world evoking the Jazz Age—full of speakeasies with magic cocktails, sharp-edged, duplicitous glamour, and handsome rogue alchemists—Nightbirds is an exciting debut fantasy that dazzles as powerful girls emerge from the shadows to determine their own fates. -
Tales from the Pizzaplex #8: B7-2: an AFK Book (Five Nights at Freddy's)
Five Nights at Freddy's fans won't want to miss this collection of three chilling stories that will haunt even the bravest player...
How do you know what's imagined and what is not? . . . After spending most of his life trying to become an animatronic, Billy wakes up in the hospital to an entirely new reality. Travis can't shake the feeling that something eerily familiar is haunting him. And nightmares make Rory's days and nights blend together until it's hard to tell what's what. In the world of Five Nights at Freddy's, reality can be worse than you could ever envision . . .
In this eighth volume, Five Nights at Freddy's creator Scott Cawthon spins three sinister novella-length tales from uncharted corners of his series' canon. In the world of Five Nights at Freddy's, everything comes with a price to pay.
Readers beware: This collection of terrifying tales is enough to rattle even the most hardened Five Nights at Freddy's fans.
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Vengeance of the Pirate Queen
Featuring spray-painted and stenciled edges, metallic foil designs on the jacket and case, detailed map endpapers, an annotated chapter and a ribbon, this beautifully packaged adventure marks Tricia Levenseller's triumphant return to the Daughter of the Pirate King universe, which has sold nearly a million copies.
Pirates of the Caribbean meets The Mummy in Vengeance of the Pirate Queen, which follows fan-favorite Sorinda and is a must read for anyone who loves fierce heroines and swoon-worthy romance.
You can’t be afraid of the dark when you’re the monster lurking in the shadows.
As an assassin working for the pirate queen, Sorinda is surprised when Alosa’s next task for her is not to kill a new target, but to captain a handpicked crew on a rescue mission. Unfortunately, her sailing master is Kearan. He may be the best helmsman the pirate queen has, but Sorinda finds him a real pain in the arse. Sadly, there are few places on a ship to hide from an attentive man.
As the crew of the Vengeance faces dangerous waters and deadly sea creatures, they accidentally awaken the King of the Undersea, a being who can control the dead. Their rescue mission quickly turns into a fight to save the world, but first, Sorinda must save herself from becoming an undead queen. -
American Royals IV: Reign
A queen's life hangs in the balance, and her siblings’ decisions—about what to do, and most of all, who to love—could change the course of history. Romance. Duty. Power...only one can triumph in this stunning conclusion to the New York Times bestselling American Royals series.
America's royal family is in shambles. Queen Beatrice is in a coma and Princess Samantha has gone missing—from the look of things, she ran away with her boyfriend, Lord Marshall Davis. Which means that Prince Jefferson is currently on the throne. For some in America, it's exactly what they wanted: a King ruling the country. And for Daphne Deighton, who has tricked Jefferson into dating her again, it's the ultimate dream come true.
Surely this is all just temporary. Won’t Beatrice wake up and reclaim her rightful place? Samantha can't really be gone…can she? And Prince Jefferson will never truly be over his childhood crush, Nina Gonzalez. Right?
For the Washington family, the stakes are higher than ever. Love might save the throne….if secrets don’t destroy everything first. -
Find Him Where You Left Him Dead
AT DAWN HE’LL BE GONE AND YOU’LL BE HERE FOREVER.
Kristen Simmons's masterful breakout horror novel that's "Jumanji but Japanese-inspired" (Kendare Blake) about estranged friends playing a deadly game in a nightmarish folkloric underworld. This edition includes a beautiful foil case stamp.
“Twists, turns, and genuine palpable emotion.” —David Levithan • “Haunting and unforgettable.” —Melissa de la Cruz • “A nightmare I didn’t want to end.” —Terry J. Benton-Walker • “Absorbing.” —C. L. Herman • “Bone-chilling.” —Lauren Shippen • “Heart-pounding.” —Margaret Rogerson • “Twisted.” —Lish McBride • “Won't let me sleep!” —Chelsea Mueller • "Full of surprises." —C. J. Redwine • “Intense.” —Kendare Blake
Four years ago, five kids started a game. Not all of them survived.
Now, at the end of their senior year of high school, the survivors—Owen, Madeline, Emerson, and Dax—have reunited for one strange and terrible reason: they’ve been summoned by the ghost of Ian, the friend they left for dead.
Together they return to the place where their friendship ended with one goal: find Ian and bring him home. So they restart the deadly game they never finished—an innocent card-matching challenge called Meido. A game without instructions.
As soon as they begin, they're dragged out of their reality and into an eerie hellscape of Japanese underworlds, more horrifying than even the darkest folktales that Owen's grandmother told him. There, they meet Shinigami, an old wise woman who explains the rules:
They have one night to complete seven challenges or they'll all be stuck in this world forever.
Once inseparable, the survivors now can’t stand each other, but the challenges demand they work together, think quickly, and make sacrifices—blood, clothes, secrets, memories, and worse.
And once again, not everyone will make it out alive. -
Imposter Syndrome and Other Confessions of Alejandra Kim
A multicultural teen struggles to fit into her elite prep school, her diverse Queens neighborhood, and even her own home. A hilarious, poignant, and powerful YA novel from the award-winning author of Re Jane.
“Simply brilliant!” —David Yoon, New York Times best-selling author of FRANKLY IN LOVE
“Scathingly funny.” —Gayle Forman, New York Times best-selling author of IF I STAY
Alejandra Kim feels like she doesn’t belong anywhere.
Not at home, where Ale faces tense silence from Ma since Papi’s passing. Not in Jackson Heights, where she isn’t considered Latinx enough and is seen as too PC for her own good. Certainly not at her Manhattan prep school, where her predominantly white classmates pride themselves on being “woke”. She only has to survive her senior year before she can escape to the prestigious Whyder College, if she can get in. Maybe there, Ale will finally find a place to call her own.
The only problem with laying low— a microaggression thrusts Ale into the spotlight and into the middle of a discussion she didn’t ask for. But her usual keeping her head down tactic isn’t going to make this go away. With her signature wit and snark, Ale faces what she’s been hiding from. In the process, she might discover what it truly means to carve out a space for yourself to belong.
Imposter Syndrome and Other Confessions of Alejandra Kim is an incisive, laugh-out-loud, provocative read about feeling like a misfit caught between very different worlds, what it means to be belong, and what it takes to build a future for yourself. -
Kindling
From bestselling and award-winning author Traci Chee comes a standalone fantasy set against a war-ravaged world where kindling warfare--the use of elite, magic-wielding teenage soldiers--has been outlawed. In this rich and evocative novel, seven kindlings search for purpose and identity as they prepare for one final battle. For fans of the classic films Seven Samurai and The Magnificent Seven.
Once, the war was fought with kindlings--elite, magic-wielding warriors whose devastating power comes at the cost of their own young lives.
Now the war is over, and kindlings have been cast adrift--their magic outlawed, their skills outdated, their formidable balar weapons prized only as relics and souvenirs.
Violence still plagues the countryside, and memories haunt those who remain. When a village comes under threat of siege, it offers an opportunity for seven kindlings to fight one last time. But war changed these warriors. And to reclaim who they once were, they will have to battle their pasts, their trauma, and their grim fates to come together again--or none of them will make it out alive.
From bestselling and award-winning author Traci Chee comes a gut-wrenching, introspective fantasy about seven lost soldiers searching for the peace they once fought for and the future in which they're finally daring to believe.
New Teen Graphic Novels
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Enlightened
A spirited young prince longing to learn more about the world grows into a man on a quest to find the cause of human suffering in this first-of-its-kind graphic novel retelling of the life of Siddhartha, the founder of Buddhism.
Prince Siddhartha lives in a beautiful palace in the heart of Kapilavastu. His father, the king, ensures that he has the best of everything—he just can’t go outside. He is locked up away from the city, away from anything that might cause him pain. He knows nothing of illness, aging, sorrow, or death, yet Siddhartha feels the pain regardless, and it instills a burning curiosity to understand the world outside—and the nature of human suffering.
Based on the life of the real man who was known first as a prince, then as a monk, and now as the Gautama Buddha, Enlightened is about one boy’s quest to learn the truth that underpins our endless struggle against suffering—and in understanding, break the cyclic existence that perpetuates it. -
Super Graphic
The comic book universe is adventurous, mystifying, and filled with heroes, villains, and cosplaying Comic-Con attendees. This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.
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Bomb (Graphic Novel)
A riveting graphic novel adaptation of the award-winning nonfiction book, Bomb—the fascinating and frightening true story of the creation behind the most destructive force that birthed the arms race and the Cold War.
In December of 1938, a chemist in a German laboratory made a shocking discovery: When placed next to radioactive material, a Uranium atom split in two. That simple discovery launched a scientific race that spanned three continents.
In Great Britain and the United States, Soviet spies worked their way into the scientific community; in Norway, a commando force slipped behind enemy lines to attack German heavy-water manufacturing; and deep in the desert, one brilliant group of scientists was hidden away at a remote site at Los Alamos. This is the story of the plotting, the risk-taking, the deceit, and genius that created the world's most formidable weapon. This is the story of the atomic bomb.
New York Times bestselling author Steve Sheinkin's award-winning nonfiction book is now available reimagined in the graphic novel format. Full color illustrations from Nick Bertozzi are detailed and enriched with the nonfiction expertise Nick brings to the story as a beloved artist, comic book writer, and commercial illustrator who has written a couple of his own historical graphic novels, including Shackleton and Lewis & Clark.
Accessible, gripping, and educational, this new edition of Bomb is perfect for young readers and adults alike.
Praise for Bomb (2012):
“This superb and exciting work of nonfiction would be a fine tonic for any jaded adolescent who thinks history is 'boring.' It's also an excellent primer for adult readers who may have forgotten, or never learned, the remarkable story of how nuclear weaponry was first imagined, invented and deployed—and of how an international arms race began well before there was such a thing as an atomic bomb.” —The Wall Street Journal
“This is edge-of-the seat material that will resonate with YAs who clamor for true spy stories, and it will undoubtedly engross a cross-market audience of adults who dozed through the World War II unit in high school.” —The Bulletin (starred review)
Also by Steve Sheinkin:
Fallout: Spies, Superbombs, and the Ultimate Cold War Showdown
The Port Chicago 50: Disaster, Mutiny, and the Fight for Civil Rights
Undefeated: Jim Thorpe and the Carlisle Indian School Football Team
Most Dangerous: Daniel Ellsberg and the Secret History of the Vietnam War
Born to Fly: The First Women's Air Race Across America
The Notorious Benedict Arnold: A True Story of Adventure, Heroism & Treachery
Which Way to the Wild West?: Everything Your Schoolbooks Didn't Tell You About Westward Expansion
King George: What Was His Problem?: Everything Your Schoolbooks Didn't Tell You About the American Revolution
Two Miserable Presidents: Everything Your Schoolbooks Didn't Tell You About the Civil War -
Improve
A graphic memoir for teens about the author's efforts to overcome her social anxiety by learning improv comedy.
Alex has crippling social anxiety. All day long, she is trapped in a web of negative thoughts and paralyzing fear. To pull herself free of this endless cycle, Alex does something truly terrifying: she signs up for an improv comedy class. By forcing herself to play silly games and act out ridiculous scenes, Alex confronts the unbearable weight of embarrassment, makes new friends, rediscovers parts of herself that she'd hidden away, and ultimately faces her greatest fear by performing onstage for all to see. -
Hidden Systems
We use water, electricity, and the internet every day--but how do they actually work? And what’s the plan to keep them running for years to come? This nonfiction science graphic novel takes readers on a journey from how the most essential systems were developed to how they are implemented in our world today and how they will be used in the future.
What was the first message sent over the internet? How much water does a single person use every day? How was the electric light invented?
For every utility we use each day, there’s a hidden history--a story of intrigue, drama, humor, and inequity. This graphic novel provides a guided tour through the science of the past--and reveals how the decisions people made while inventing and constructing early technology still affect the way people use it today.
Full of art, maps, and diagrams, Hidden Systems is a thoughtful, humorous exploration of the history of science and what needs to be done now to change the future. -
Unaccompanied
Life at home is so unbearable that these kids will risk their lives and face colossal challenges to escape to the United States and find safety.
This book tells the true stories of five brave teens fleeing their home countries of Guatemala, El Salvador, Honduras, and Guinea, on their own, traveling through unknown and unfriendly places, and ultimately crossing into the US to find refuge and seek asylum. Based on extensive interviews with teen refugees, lawyers, caseworkers, and activists, Tracy White shines a light on five individual kids from among the tens of thousands of unaccompanied minors who enter the US each year. In stark black and white illustrations, she helps us understand why some young people would literally risk their lives to seek safety in the US. Each one of them has been backed into a corner where emigration to the US seems like their only hope.
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The Bodyguard Unit
Who were the jujitsuffragettes?
In the early twentieth century, women in England demanded the right to vote--and faced violent retaliation. Rather than back down, the suffragist group Women's Social and Political Union formed its own security unit. Edith Garrud, a pioneering self-defense instructor, trained them to fight back against abuse and arrest while pursuing long-overdue rights.
This graphic retelling of Garrud's life reveals the resilience and (often physical) resistance of her era's voting-rights activists. Featuring an introduction from Elsa Dorlin (Self-Defense: A Philosophy of Violence), The Bodyguard Unit explores an explosive stage of the fight for suffrage.
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Teen Titans Go! to the Library!
All Raven wanted was a little peace and quiet, and the local library seemed like the perfect place to find that. But her teammates know all her tricks, and when they catch up to her all heck breaks loose.
All Raven wanted was a little peace and quiet, and the local library seemed like the perfect place to find that. But her teammates know all her tricks, and when they catch up to her all heck breaks loose.
It's not their fault: there's a villain on the loose! And that villain has a dastardly plot! And it could only happen at the library! When the teens get scattered into the library books, first they have to figure out what happened, then they have to find each other, then they have to find the real Jump City.
It's all in a day's work for our heroes. Not their normal day's work, which involves a lot of punching and posing. This is more like a reader's day's work! You know: the fun kind!